Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
In Wizard101, Training Points are a valuable resource used to learn spells from other schools or unlock special abilities. Heres a breakdown of how they work and how to use them effectively: How to Get Training Points Quests The main source of Training Points comes from completing specific quests: - Level 5: "The Last Training Point" (1 point) from Headmaster Ambrose. - Level 12: "The Drake Hatches" (1 point) from Moolinda Wu. - Level 20: "A Bit of Training" (1 point) from Private Stillson. - Level 30: "Training Point Time" (1 point) from Private Stillson. - Level 40: "Training Point Time Again" (1 point) from Private Stillson. - Level 50: "Training Point Time Once More" (1 point) from Private Stillson. - Level 60+: Additional quests in Celestia, Zafaria, etc. (varies). Side Quests Some side quests (e.g., "The Floating Land" in Celestia) grant extra Training Points. PvP & Events Occasionally, special events or PvP rewards may offer Training Points. Best Uses for Training Points Secondary School Spells Many wizards train Feint (Death) for extra damage. Tower Shield (Ice) A must-have for survivability. Elemental/Spirit Blades & Traps (Balance spells) Useful for boosting damage. Sun School (Damage Enchants) Strong, Giant, Gargantuan spells (available at higher levels). Star School (Auras & Critical) Useful for late-game builds. Shadow Magic (Level 100+) Requires Training Points to unlock. Resetting Training Points You can reset Training Points by talking to Mildred Farseer in Olde Town (costs gold or Crowns). Think carefully before spending, as resets can be expensive at higher levels. Optimal Training Paths (General Guide) Early Game (Levels 1-30): - Death to Feint (if not a Death wizard). - Ice to Tower Shield. - Balance to Elemental/Spirit Blade & Trap (optional). Mid Game (Levels 30-60): - Sun School (Damage Enchants) starting at Level 50 (Celestia). - Star School (Critical & Auras) in later worlds. Late Game (Level 100+): - Shadow Magic (Level 100+). - Specialized utility spells (e.g., Dark Pact for Death, Empower for Balance). Would you like a specific build recommendation for your school?
In Wizard101, Training Points are a valuable resource used to learn spells from other schools or unlock special abilitie...
Venture into the depths of Azeroth itself in this groundbreaking expansion. Face new threats emerging from the planet's core, explore mysterious underground realms, and uncover secrets that will reshape your understanding of the Warcraft universe forever.
The War Within brings so much fresh content to WoW. The new zones are absolutely stunning and the storyline is engaging. Been playing for 15 years and this expansion reignited my passion for the game.
The new raid content is fantastic with challenging mechanics. However, there are still some bugs that need to be ironed out. Overall a solid expansion that keeps me coming back for more.
Prev:wizard101 tcg
Next:wizard101 tartarus
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.