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wizard101 level 88 spells
Of course! In Wizard101, Level 88 is a significant milestone for several schools, as it's when they unlock their Shadow-Enhanced Spells (also called Shadow Shrike spells). These spells are powerful, single-target attacks that also apply a universal -25% Weakness to the target. Here is a breakdown of the Level 88 spells for each school: Universal Mechanic: All Level 88 spells are 7-Pip spells (or 6 Pips + 1 Shadow Pip). They deal damage and place a -25% Weakness on the target. They also all have the Shadow Shrike effect, meaning they ignore 25% of the target's resistance (this is part of the spell animation/effect, not a separate charm). School-Specific Level 88 Spells: Fire Wizard: Scorching Scimitars Effect: Deals 795 Fire Damage + a -25% Weakness. Ice Wizard: Frozen Armaments Effect: Deals 705 Ice Damage + a -25% Weakness. Storm Wizard: Darkwind Assault Effect: Deals 955 Storm Damage + a -25% Weakness. Myth Wizard: Vengeful Seraph Effect: Deals 830 Myth Damage + a -25% Weakness. Life Wizard: Giant Sunbird Effect: Deals 780 Life Damage + a -25% Weakness. Note: This is a iconic spell upgrade, turning the classic Sunbird into a more powerful version. Death Wizard: Mysterious Reaper Effect: Deals 780 Death Damage + a -25% Weakness. Balance Wizard: Judgment of the Scale Effect: Deals 780 Balance Damage + a -25% Weakness. How to Get These Spells: You do not automatically learn these spells upon reaching Level 88. You must complete a quest to unlock them. The Quest: "Shadow Spellbound" (given by Dworgyn in the Death School for all schools). The Task: You must travel to Avalon (the Wild area) and defeat a special boss called the Shadow Self, a mirror match of your own wizard. It uses your school's spells and has cheats, so preparation is key. Upon Completion: You will receive your school's Level 88 spell as a reward. Strategy & Use: These spells become a cornerstone of your solo and team play for many levels because: High Damage: They are your hardest-hitting single-target spell at this point. Built-in Utility: The -25% Weakness sets up the enemy for a follow-up hit from you or a teammate, effectively increasing the next attack's damage. Armor Pierce: The Shadow Shrike effect helps against bosses with natural or stacked resistance. Pro Tip: Many wizards use a strategy of casting their Level 88 spell first (to apply the Weakness and deal good damage), then following up with their school's strongest AoE (like Fire Dragon, Storm Lord, etc.) or another single-target hit to finish the enemy. Congratulations on reaching Level 88
Of course! In Wizard101, Level 88 is a significant milestone for several schools, as it's when they unlock their Shadow-...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
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