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wizard101 level 80 death spell
Of course! For a Level 80 Death wizard in Wizard101, the most significant and game-changing spell you learn is Scarecrow. Heres a detailed breakdown of the spell and other important spells you should have by that level. The Level 80 Spell: Scarecrow School: Death Pips: 7 Pips Effect: Deals 400 Death Damage to all enemies and heals you for 50% of the damage dealt to each target. Where to Learn: At the Death School in Ravenwood from Dworgyn upon reaching Level 80. Why Scarecrow is a Game-Changer: This spell transforms Death wizards into nearly unstoppable solo artists and powerful team players. It's a classic "attack and heal" spell that allows you to sustain yourself through long battles and mob fights without needing a dedicated healer. The more enemies you hit, the more you heal. Essential Death Spells to Have by Level 80 While Scarecrow is the headline, your success relies on a well-rounded deck. Here are the core spells you should have in your arsenal: Single-Target Hits: Deer Knight (4 Pips): A powerful DoT (Damage over Time) that deals damage now and over three rounds. Often crafted or obtained via Lore Master packs. Wraith (6 Pips): Your classic heavy hitter that also heals you. The backbone of your single-target strategy. Ship of Fools (7 Pips): A powerful single-target hit (or dual-hit with a jewel). Learned from Loremaster or spellements. Utility & Support: Feint (Trained): The most important utility spell in the game. Use the regular and treasure card version for massive damage stacking. Dark Pact (Trained): A crucial aura that converts your incoming healing into a Death blade for yourself. Bad Juju (Crafted in Mooshu): A curse that applies a -90% universal weakness to a single target. Invaluable for boss support. Virulent Plague (Crafted in Celestia): A powerful infection that reduces all incoming healing by 90% on all enemies. Blades & Traps: Death Blade / Spirit Blade (Trained): Your primary damage buffs. Amplify / Sharpened Blade (Trained in Celestia): Potent global damage boosts. Death Trap / Curse (Trained): Essential debuffs. Key Gear for Level 80: Waterworks Gear (Level 60): Still very viable with great resistance and power pip chance. House of Scales / Tartarus Gear (Level 80+): The upgrade from Waterworks. Tartarus offers the Athame (Soul-Scalpel) and Ring (Alpha and Omega Ring) that are best-in-slot for a long time. Sky Iron Hasta (Level 30+): The wand from Mount Olympus is still best for its +10% universal damage. Sample Level 80 Strategy A typical mob-fight strategy with Scarecrow: Round 1: Cast a Death Blade on yourself. Round 2: Cast Feint on an enemy (or use a treasure card Feint for stacking). Round 3: Cast Scarecrow. You'll likely defeat all enemies and heal yourself to full health. For bosses, you would use a similar blade/trap stacking strategy with a powerful single-target hit like Wraith or Ship of Fools. In summary, reaching Level 80 as a Death wizard and learning Scarecrow solidifies your role as a resilient, self-sufficient damage dealer. It's the capstone ability that defines the Death school's unique playstyle. Enjoy the power
Of course! For a Level 80 Death wizard in Wizard101, the most significant and game-changing spell you learn is Scarecrow...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
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