Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
market eve online
In EVE Online, the market is a player-driven economy where goods are bought and sold across the game's universe. Heres a breakdown of how it works: Market Basics Regional & Local Markets: - Items are traded in stations (local markets) and regions (aggregated regional markets). - Prices can vary significantly between regions due to supply, demand, and logistics. Orders: - Buy Orders: Players place bids to purchase items at a set price. - Sell Orders: Players list items for sale at a fixed price. - Instant Buy/Sell: You can fulfill existing orders immediately. Key Market Hubs Jita (The Forge Region): The largest trade hub in EVE, located in Jita 4-4 Caldari Navy Assembly Plant. Amarr (Domain Region): Another major hub, especially for Empire-space trading. Dodixie (Sinq Laison Region): Popular for Gallente-focused trade. Hek (Metropolis Region): A Minmatar trade center. Rens (Heimatar Region): Another Minmatar hub. Market Mechanics Broker Fees: A small fee (usually 1-3%) to list an order. Sales Tax: A cut taken by NPC stations (or player-owned structures) when an order is fulfilled. Price Manipulation: Players can influence markets by controlling supply (e.g., buyouts, undercutting). Margin Trading: Allows placing buy orders without full ISK upfront (but requires collateral). Trading Strategies Arbitrage: Buying low in one region and selling high in another. Station Trading: Flipping items in a major hub like Jita by placing competitive buy/sell orders. Speculation: Investing in items expected to rise in value (e.g., after game updates). Manufacturing & Reselling: Buying materials cheaply, crafting items, and selling for profit. Tools for Traders EVE Marketer (3rd-party tool) Tracks historical prices. EVE-Central Provides market data. EVE Tycoon Helps with trade route planning. In-Game Market Window Shows order history, trends, and regional differences. Player-Driven Economy Almost everything is made by players (ships, modules, ammo). Wars and events can cause price spikes (e.g., minerals after scarcity changes). Nullsec alliances often have their own internal markets. Risks Scams: Fake contracts, margin trading scams, or "buyout traps." Competition: Heavily contested in major hubs. Market PvP: Players may manipulate prices to trick others. Would you like tips on a specific trading strategy or market niche?
In EVE Online, the market is a player-driven economy where goods are bought and sold across the game's universe. Heres a...
Venture into the depths of Azeroth itself in this groundbreaking expansion. Face new threats emerging from the planet's core, explore mysterious underground realms, and uncover secrets that will reshape your understanding of the Warcraft universe forever.
The War Within brings so much fresh content to WoW. The new zones are absolutely stunning and the storyline is engaging. Been playing for 15 years and this expansion reignited my passion for the game.
The new raid content is fantastic with challenging mechanics. However, there are still some bugs that need to be ironed out. Overall a solid expansion that keeps me coming back for more.
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.