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frenzy wizard101
Of course! "Frenzy" in Wizard101 is one of the most powerful and game-changing spells in the entire game. It's a unique aura that completely alters the pace of combat. Heres a comprehensive breakdown of the Frenzy spell: Basic Information School: Fire (Originally a Fire spell, but now accessible to all schools via various methods). Type: Aura (Lasts for 4 rounds or until a specific condition is met). Pip Cost: 4 Pips. Effect: An aura that dramatically increases damage for both sides. How Frenzy Works When you cast Frenzy, an aura appears around your wizard. While it's active: For YOU (and your team): All outgoing damage is increased by +75%. For THE ENEMY: All incoming damage is increased by +75%. The Critical Twist: The aura has a special end condition. It ends immediately after you or a teammate lands a successful attack (a spell that does damage). It does not end if you cast a heal, a charm, a ward, or if the enemy attacks. The Core Strategy: High Risk, High Reward Frenzy is the ultimate "all-in" spell. You use it when you are ready to end the battle on your very next turn. The Ideal Play: Cast Frenzy -> Next turn, use your strongest hit (often a single-target spell like Fire Dragon, Storm Lord, etc.) to obliterate the boss or key enemy. The Risk: If you fail to defeat the target, or if your hit is blocked by a shield or fizzle, the aura remains. On the enemy's next turn, they will also benefit from the +75% damage boost against your team, which can easily lead to a wipeout. How to Get the Frenzy Spell While it's a Fire school spell by origin, there are several ways for wizards of any school to obtain it: Training Point Purchase: The most common method. After completing the quest "A Tale of Two Spells" in Zafaria (level 70+), you can buy the spell for 2 Training Points from Diego the Duelmaster in the Unicorn Way dungeon. Fire School Graduates: Wizards who started as Fire school will have it automatically in their spellbook at the appropriate level. Spellemental Paths: The modern way. You can acquire Frenzy spellements through various events (Karamelle lore packs, Beastmoon, etc.) and upgrade it through two paths: Frenzy (Standard): The classic version described above. Frenzy (Fortified): A less-common version that increases damage by +60% but also provides a +40% universal blade to the caster when the aura ends. Advanced Tips & Uses Team Play: In a coordinated team, the player with the highest damage output (the "hitter") casts Frenzy. The team then stacks as many blades and traps on them as possible in one turn before they unleash their finishing blow. Counterplay: If an enemy casts Frenzy, it's a signal to either: Shield immediately to mitigate their boosted hit. Steal the Aura using spells like Dissipate (Myth) or Aura Theft (PvP-only spell). Stun them to prevent their attack and leave the dangerous aura on them. PvP vs. PvE: Frenzy is a staple in high-level PvE boss fights for speed-running. In PvP, it's a risky but sometimes decisive move, often used with spells that can't be shielded easily (like DoTs or drains). In a Nutshell: Frenzy is the spell you use to turn a big hit into a colossal, fight-ending hit. It demands precise timing and setup, but mastering it is a hallmark of an experienced wizard looking to maximize efficiency. Cast it when you are confident your next attack will be the last one of the battle.
Of course! "Frenzy" in Wizard101 is one of the most powerful and game-changing spells in the entire game. It's a unique...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
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