Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
world order wizard101
Of course! The World Order in Wizard101 is the sequence in which the game's main worlds are intended to be played, based on their storyline progression and difficulty. Here is the complete, up-to-date World Order, broken down by story arc, with key details about each world. First Arc: The Spiral's Savior This arc follows your quest to defeat the evil sorcerer Malistaire. Wizard City (Starting World) - Learn the basics. Krokotopia - Egyptian theme, undead Kroks. Marleybone - Victorian London with dogs and cats, police vs. criminals. Mooshu - Mythical Asian theme, plagued by Onis. Dragonspyre - Volcanic, apocalyptic world; the climax of the first arc. Second Arc: The Spiral's Secrets This arc deals with the fallout of the first arc and a shadowy threat. Celestia - Underwater world of astral magic and science. Zafaria - African savanna theme, primal magic. Avalon - Arthurian legend theme, heroic quests. Azteca (DOOM) - Dinosaur world facing an apocalyptic meteor. Khrysalis - Massive two-part insect world; the longest world. Defeat the Shadow Queen. Third Arc: The Spiral's Heart This arc focuses on ancient titans, the Old Ones, and the primal forces of the Spiral. Polaris - French/Russian Arctic theme, revolution against walruses. Mirage - Arabian Nights desert world, focused on illusions and sand. Empyrea - Two-part sci-fi/fantasy world (jungles & floating islands). Climax of the third arc. Fourth Arc: The Spiral's Redemption & New Beginning A new, more interconnected storyline starting with a cataclysmic event. Karameelle - Steampunk/industrial world ruled by a mad clockwork king. Lemuria - A patchwork world made from fragments of lost worlds. Novus - A world born from imagination and dreams, dealing with existential themes. Side Worlds & Additional Content These worlds are not part of the main sequential order but offer crucial side stories, crafting, and high-level content. They can be accessed at various level points. Grizzleheim & Wintertusk (Side World): Norse/Viking theme. Start Grizzleheim around level 20-30; Wintertusk is its much harder continuation (Level 40+). Wysteria (Side World): Magical school competition. Accessible around level 25-35. Aquila (Side World): Greek mythology-themed dungeons (Mount Olympus, Tartarus, etc.). Accessed via quests. Darkmoor (Dungeon): The most famous end-game dungeon for First Arc (Level 100). Catacombs (Dungeon Area): High-level crafting and gear in Karameelle. Wallaru (Newest World, 2024): Australian Outback theme. Continues after Novus in the Fourth Arc. Important Notes & Tips: Level Ranges: Each world has a general level range, but with membership potions or optimized play, you can often be over-leveled. Access: Most worlds require either purchasing them à la carte with Crowns or having an active Membership. Grizzleheim/Wintertusk: It's highly recommended to do Grizzleheim early and Wintertusk immediately after finishing Celestia, as it provides a massive XP boost. Story Flow: Sticking to the order preserves the narrative. The dialogue and characters often reference previous events. Quick Reference Chart: Arc World Order Theme : : : 1 1. Wizard City Magical School 2. Krokotopia Egyptian 3. Marleybone Victorian London 4. Mooshu Mythical Asia 5. Dragonspyre Apocalyptic 2 6. Celestia Underwater/Astral 7. Zafaria African Savanna 8. Avalon Arthurian 9. Azteca Dinosaur/Doom 10. Khrysalis Insectoid (Longest) 3 11. Polaris Arctic/Revolution 12. Mirage Arabian Desert 13. Empyrea Sci-Fi Fantasy 4 14. Karameelle Steampunk 15. Lemuria Patchwork 16. Novus World of Dreams 17. Wallaru Australian Outback Final Tip: The in-game Quest Finder (Q key by default) will always point you to the next main storyline quest for your current world, keeping you on the right track. Enjoy your journey through the Spiral
Of course! The World Order in Wizard101 is the sequence in which the game's main worlds are intended to be played, based...
Venture into the depths of Azeroth itself in this groundbreaking expansion. Face new threats emerging from the planet's core, explore mysterious underground realms, and uncover secrets that will reshape your understanding of the Warcraft universe forever.
The War Within brings so much fresh content to WoW. The new zones are absolutely stunning and the storyline is engaging. Been playing for 15 years and this expansion reignited my passion for the game.
The new raid content is fantastic with challenging mechanics. However, there are still some bugs that need to be ironed out. Overall a solid expansion that keeps me coming back for more.
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.