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wizard101 level 80 spells
Of course! In Wizard101, Level 80 is a major milestone for several schools, as it's the level where you can obtain your Shadow-Enhanced Spells (also called Shadow Shrike spells). These spells are powerful, single-target attacks that also apply a universal -25% weakness to the target. Here is the complete list of Level 80 spells, broken down by type: Shadow-Enhanced Spells (The "Shrike" Spells) These are the signature Level 80 quest spells. You receive the quest to learn them automatically upon reaching Level 80 in Celestia. Fire: Fire From Above (8 Pips, 775-855 Fire Damage, -25% Weakness) Ice: Frozen Armor (8 Pips, 775-855 Ice Damage, -25% Weakness) Storm: Rusalka's Wrath (8 Pips, 845-925 Storm Damage, -25% Weakness) Myth: Mystic Colossus (8 Pips, 775-855 Myth Damage, -25% Weakness) Life: Gnomes! (8 Pips, 775-855 Life Damage, -25% Weakness) Death: Call of Khrulhu (8 Pips, 775-855 Death Damage, -25% Weakness, Steals 50% of damage as Health) Balance: Power Nova (8 Pips, 650-730 Balance Damage to all enemies, -25% Weakness) Note: Balance's spell is an AoE (Area of Effect) instead of single-target, but it still applies the -25% weakness to all enemies hit. Spells Learned from Zafaria & Avalon (Levels 70-80) While not exactly level 80, these are the high-level spells you acquire just before hitting 80. Fire: Rain of Fire (Learned in Zafaria, 7 Pips, 690 Fire Damage over 3 rounds) Ice: Snow Angel (Learned in Avalon, 8 Pips, 505 Ice Damage to all + 505 Ice Trap on all) Storm: Sirens (Learned in Zafaria, 7 Pips, 585 Storm Damage to all + -25% Storm Shield on all) Myth: Orthrus (Learned in Zafaria, 7 Pips, 400 Myth Damage x2) Life: Rebirth (Learned in Avalon, 8 Pips, Major Team Heal over 3 rounds) Death: Scarecrow (Learned in Zafaria, 7 Pips, 400 Death Damage to all, Heals caster 50% of damage) Balance: Savannah (Learned in Zafaria, 7 Pips, 430 Balance Damage to all + -25% Balance Shield on all) Important Utility Spells & Trained Cards Level 80 is also when you have access to many powerful utility spells from trainers and side quests. Sun School Enchantments (Damage Buffs): By level 80, you should have all the potent Sun damage enchants like Gargantuan (+225 damage) and Colossal (+330 damage). Star School Auras: Key auras like Fortify (Incoming -25%), Berserk (Outgoing +30%, Incoming +15%), and Frenzy (Outgoing +25% to all, Incoming +20% to you) are crucial. Shadow Spells: This is the level where you start consistently using Shadow Shrike (Pierce + Critical) and Shadow Sentinel (Block + Armor) in combat. Potent Trap & Global Spells: From the Arcanum Apothecary, you can learn Potent Trap (a +45% trap) and Potent Feint (a +70% trap with a -30% backlash on you). Crafted Spells (Available Around This Level) Some powerful crafted spells become accessible with the right crafting rank and quest completion. Fire: Krampus (Wintertusk Crafted, 7 Pips, 780 Fire + 250 Fire DoT) Ice: Angelic Snowman (Crafted, 8 Pips, 650 Ice to all + Stun on all for 1 round) Myth: Mystic Dragon (Crafted, 8 Pips, 650 Myth to all + -40% Myth Shield on all) Death: Deer Knight (Crafted, 6 Pips, 330 Death + 250 Death DoT over 3 rounds to all) Life: Pigsie (Crafted, 4 Pips, 400 Life Heal to all allies) Balance: Handsome Fomori (Crafted, 7 Pips, 520 Balance + 275 Balance to all) Summary & Strategy at Level 80: At Level 80, your strategy often revolves around: Setting up a powerful single hit using your new Shadow-Enhanced spell (like Fire From Above or Mystic Colossus). Using the -25% weakness it applies to set up for an even larger follow-up hit from you or a teammate. Leveraging your full toolkit of enchants (Colossal), auras (Berserk/Frenzy), and potent traps for massive damage. This level marks the true beginning of the "shadow magic" era of gameplay, where battles become faster and more decisive. Good luck on your quest in Avalon and Azteca
Of course! In Wizard101, Level 80 is a major milestone for several schools, as it's the level where you can obtain your...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.