Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
wizard101 level 70 quest
Of course! Reaching Level 70 in Wizard101 is a major milestone, as it marks the end of the Second Arc (Celestia - Zafaria - Avalon - Azteca) and the beginning of the brutal world of Khrysalis. Here's a breakdown of what you can expect for quests at Level 70, depending on where you are in the story. Most Likely Scenario: You're in Azteca The vast majority of wizards hit Level 70 in the later parts of Azteca. This world is long and challenging. Where you probably are: The later areas like Alto Alto, Pueblo, Cloudburst Forest, or The Floating Mountains. Main Quest Goal: You are helping the Aztecosaurs survive and fight against the Morganthe and her forces, who are causing the asteroid (the "Great Beast") to crash into the world. Key Bosses at this Level: You'll be facing powerful bosses like Belloq, the Storm/Death boss in Cloudburst Forest, or the duo Ixtal & Xolotl in the Floating Mountains. What to do: Simply follow the main questline (the spiral quest marker). Azteca is a grind, so make sure your gear is up-to-date (Crafted gear from Azteca or Wintertusk is good, or the Olympus/Zigazag gear you might have). If You've Finished Azteca: The Transition to Khrysalis Upon defeating the final boss of Azteca (the Storm Titan), you will be around Level 72-74 and will immediately receive the quest to start Khrysalis, Part 1. The First Quest: "The Coming Storm" given by Cyrus Drake in the Arcanum. Warning: Khrysalis is the longest world in the game (two parts, nearly 300 quests). The difficulty spike is significant. Enemies have much more health and hit harder. Important Side Content & Tips for Level 70: Waterworks Gear: If you haven't already, this is the absolute last call to farm the Waterworks dungeon (in Crab Alley, Wizard City). Its level 60 gear is best-in-slot until Darkmoor at Level 100. Don't go to Khrysalis without it if you can help it. Crafting: The Crafted Gear from Azteca (especially from the vendor in Tierra de Brea) is a very solid alternative to Waterworks and will last you well into Khrysalis. Pets & Gardening: This is a good time to ensure your pet has a good set of damage or resist talents. Gardening powerful plants like Evil Magma Peas or Couch Potatoes for mega-snacks will help you train that pet. Spells: Check with your school's trainer for any Level 68 or 70 spell you might have learned (e.g., Storm gets Glowbug Squall at 68). Make sure you have them in your deck. Mount Olympus & Atlantea: You are over-leveled for these, but they might be worth a quick run for the Sky Iron Hasta wand (a must-have from Olympus) or the Atlantean gear sets if you missed them. Quick Level 70 Quest Checklist: [ ] Main Questline: Follow the spiral in Azteca. [ ] Gear Check: Do you have Waterworks or strong crafted gear? [ ] Pet Check: Is your pet providing a useful stat boost? [ ] Spell Check: Did you train your new level 68/70 spell? [ ] Deck Setup: Streamline your deck for efficient battles. Azteca punishes blading for too long. In summary: At Level 70, you are in the final act of Azteca or about to embark on the epic, dark journey of Khrysalis. Focus on solidifying your gear and strategy, as the battles will only get tougher from here. Good luck, Wizard
Of course! Reaching Level 70 in Wizard101 is a major milestone, as it marks the end of the Second Arc (Celestia - Zafari...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.