Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
In Wizard101, the Balance School is one of the seven primary schools of magic, known for its versatility and focus on harmony, support, and strategic gameplay. Heres a detailed breakdown of the Balance School: Key Features of the Balance School Theme: - Represents equilibrium, using a mix of all magical elements (Fire, Ice, Storm, Myth, Life, Death) without specializing in any one. - Spells often involve scales, astral symbols, and cosmic energy. Playstyle: - Jack-of-all-trades: Excels in support, buffing, and debuffing but lacks raw single-target damage. - Team-friendly: Many spells benefit allies or weaken enemies universally. - Strategic: Relies on careful planning due to moderate damage output. Strengths: - Versatility: Can adapt to many roles (support, secondary damage, or tanking). - Balance Blades/Hexes: Buffs that work on any school, making them invaluable in teams. - Strong AOE (Area-of-Effect) Spells: Like Sandstorm (early game) and Power Nova (mid-game). Weaknesses: - No Prism: Cannot exploit school-specific shields (unlike other schools). - Lower Burst Damage: Struggles against high-health bosses without setup. - Dependent on Buffs: Needs blades/traps to deal competitive damage. Notable Balance Spells Early Game: - Scarab (Single-target) - Sandstorm (AOE) - Balance Blade (Universal damage buff) Mid/Late Game: - Power Nova (Strong AOE) - Ra (High-damage AOE) - Judgment (Variable damage based on pips) - Nested Fury (PvP-focused AOE) Utility: - Hex (Universal trap) - Availing Hands (Self-heal) - Mana Burn (PvP-focused drain) Balance School Gear Hats/Robes/Boots: Look for power pip chance, universal resist, and critical. - Waterworks gear (lvl 60) Darkmoor (lvl 100) Merciless/Massive (lvl 150+). Wands: Sky Iron Hasta (early) Crafted/Key boss wands (late game). Jewelry: Focus on damage, accuracy, and pip conservation. Balance PvP & PvE Tips PvE: - Use blade stacking (Balance Blade + Elemental/Spirit Blade) for big hits. - Support teammates with universal buffs/debuffs. - Carry tower shields or Reshuffle for long fights. PvP: - Judgment is a key finisher. - Use Nested Fury for pressure. - Disrupt enemies with Mana Burn or Loremaster (if available). Best Secondary Schools for Balance Ice: For extra survivability (tower shield, high resist). Life: Access to Satyr for healing. Death: Feint boosts damage; Vampire adds sustain. Avoid Storm/FireBalance already has weaker hits, and pip management suffers. Final Verdict Balance is fantastic for players who enjoy strategy, teamwork, and flexibility, but it requires patience in solo play due to longer fights. If you love supporting allies while dealing steady damage, Balance is a rewarding choice! Would you like recommendations for a specific level range or gear setup?
In Wizard101, the Balance School is one of the seven primary schools of magic, known for its versatility and focus on ha...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.