Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
In Wizard101, the Attenuate spell is a unique utility spell available to the Balance school. Here's what you need to know: Attenuate Spell Details: School: Balance Type: Utility (Enchantment) Effect: Reduces the pip cost of the next spell you cast by 1 pip, but also decreases its damage by 25%. Pip Cost: 0 pips (free to cast) Obtained: Trained at Balance school trainers (Level 38+). How It Works: Cast Attenuate before your next attack spell. Your next spell will cost 1 less pip (e.g., a 5-pip spell becomes 4 pips). However, the spell's damage is reduced by 25%. Best Uses: Early-Game Efficiency: Helps cast stronger spells sooner when pips are limited. Utility in Long Fights: Can help manage pip economy in drawn-out battles. Combos with High-Pip Spells: Useful for reducing the cost of expensive spells like Rain of Fire or Judgment. Downsides: The 25% damage reduction makes it less ideal for burst damage. Not always optimal in fast-paced fights where max damage is preferred. Alternatives: Potent Trap (Balance): Increases damage without reducing pips. Darkwind (Balance aura): Boosts damage if pip efficiency isn't an issue. Final Verdict: Attenuate is a niche but useful spell for strategic pip management, especially in solo or endurance fights. If you're playing Balance and want flexibility in spell costs, it's worth keeping in your deck. Would you like recommendations on how to combo it with specific spells?
In Wizard101, the Attenuate spell is a unique utility spell available to the Balance school. Here's what you need to kno...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.