Patch 11.0.5 Now Live
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wizard101 all spells
Of course! Here is a comprehensive guide to all spells in Wizard101, organized by school and type. This list includes spells from the base game through the latest major updates (including Novus and Wallaru), but note that new spells are added regularly. Spells are categorized by their primary function: Damage, Healing, Utility (Charms, Wards, Auras, Manipulations), and Minions. Key Abbreviations & Mechanics DoT: Damage over Time (hits multiple rounds) AoE: Area of Effect (hits all enemies) Single: Single Target Pip Cost: Regular pips unless specified (e.g., "5 Shadow" or "X-Pip"). Shadow-Enhanced: Spells that have a more powerful version when a Shadow Pip is used. : Indicates a spell learned through a quest (often a signature spell). : Indicates a spell learned from a trainer (sometimes requires a quest). The Seven Primary Schools Fire School (Damage over Time, AoE) Damage: Firecat (1), Fire Elf (2, DoT), Link (3, DoT), Sunbird (4), Helephant (6), Rain of Fire (7, AoE DoT), Scald (7, X-Pip), Raging Bull (8, AoE), Fire From Above (9, AoE), Fires of Battle (10, Single). Healing: Power Link (4, Self-Heal + DoT). Utility: Fuel (2, +Fire Damage), Backdraft (4, Stun Block + Trap), Smokescreen (5, -Accuracy), Efreet (8, Damage + Weakness), Glowbug Squall (Shadow-Enhanced, AoE + -Accuracy), Frenzy (Aura, Sacrifice health for Pips). Ice School (Health, Defense, Taunt) Damage: Frost Beetle (1), Snow Serpent (2), Evil Snowman (3), Blizzard (4, AoE), Colossus (5), Frost Giant (6), Reindeer Knight (7, AoE), Snowball Barrage (7, X-Pip), Woolly Mammoth (8), Angry Snowpigs (9, AoE), Freeze Ray (10, Single). Utility: Tower Shield (0, Universal Ward), Volcanic Shield (1, Fire Ward), Legion Shield (2, Group Ward), Taunt (2), Stun Block (3), Ice Wyvern (4, Stun), Balefrost (Aura, +Ice Damage), Frozen Armor (Self Ward + Taunt), Abominable Weaver (Shadow-Enhanced, AoE + Stun). Storm School (High Damage, Low Accuracy) Damage: Lightning Bats (2), Storm Shark (3), Storm Elf (4, DoT), Tempest (4, X-Pip AoE), Kraken (5), Storm Lord (7, AoE + Stun), Sirens (8, AoE + Dispel), Storm Owl (9), Rusalka's Wrath (10, Single), Cataclysm (Shadow-Enhanced, AoE). Utility: Wild Bolt (3, Random 10/100/1000 damage), Cleansing (3, Remove Charms), Windstorm (4, +Storm Damage), Triton (6, Disarm Traps), Darkwind (Aura, +Incoming & Outgoing Power Pips). Myth School (Minions, Stuns, Shatter) Damage: Bloodbat (1), Troll (2), Cyclops (3), Humongofrog (4, AoE), Minotaur (5, Shatter), Orthrus (6, Double Hit), Medusa (7, AoE + Stun), Basilisk (8, Stun), Earthquake (8, AoE + Remove Charms/Wards), Ninja Pigs (Shadow-Enhanced, Single). Minions: Imp (1), Troll Minion (2), Cyclops Minion (3), Minotaur Minion (4). Utility: Shatter (4, Destroy Ward), Myth Trap (2), Pierce (3, Remove Ward), Time of Legend (Aura, +Critical & Block). Life School (Healing, Support) Damage: Imp (1), Leprechaun (2), Seraph (4), Centaur (5), Forest Lord (7, AoE), Gnomes! (7, X-Pip), Rebirth (8, Heal + Damage), Spinysaur (9, AoE), Hammer of Thor (10, Single). Healing: Sprite (1), Dryad (3, DoT Heal), Satyr (4), Unicorn (5, Group Heal), Sanctuary (Aura, +Healing & Outgoing). Utility: Guiding Light (Aura, +Incoming Healing), Triage (Remove DoT), Life Shield (Death Ward), Regenerate (Pip Conversion), Goat Monk (Shadow-Enhanced, AoE + Mass Prism). Death School (Drain, Debuffs) Damage: Dark Sprite (1, Drain), Ghoul (2, Drain), Vampire (4, Drain), Wraith (5, Drain), Poison (5, AoE DoT), Scarecrow (7, AoE Drain), Skeletal Dragon (8, Drain), Call of Khrulhu (Shadow-Enhanced, AoE Drain). Utility: Curse (1, +Damage), Infection (2, -Healing), Feint (3, Trap on self & enemy), Sacrifice (3, Drain from Minion), Bad Juju (4, Curse + Taunt), Doom & Gloom (Aura, No Healing), Deer Knight (AoE DoT Drain). Balance School (Balance, Blades, Manipulation) Damage: Scarab (1), Locust Swarm (3), Sandstorm (4, AoE), Hydra (5, 3 Elements), Spectral Blast (6, Random Element), Chimera (7, 3 Schools), Power Nova (8, AoE), Nest of Hornets (Shadow-Enhanced, AoE DoT), Sabertooth (10, Single). Utility: Balanceblade (0), Hex (0, Curse), Black Mantle (1, -Damage), Spirit/Elemental Blades & Traps (2), Judgement (X-Pip), Ra (AoE + Weakness), Mana Burn (Drain Mana), Loremaster (Lore Spell, AoE + Possible Casts). Astral School Spells (Sun, Moon, Star) These are enhancement spells applied to other cards. Sun (Damage & Effect Boosts): Tough, Strong, Giant, Monstrous, Gargantuan, Colossal, Epic, etc. Also includes Auras like Frenzy (Fire) and Vengeance (Critical). Moon (Polymorph): Transform into creatures with their own spell decks (e.g., Treant, Krokomummy, Ninja Pig). Largely outdated. Star (Auras & Global Effects): Auras: Fortify (+Armor), Berserk (+Damage, +Incoming), Conviction (Stun Block), Empowerment (Pip Gain on Hit). Global Buffs: Healing Current (Incoming Heal Boost), Aegis (Universal Shield), Indemnity (Trap Shield). Shadow School Spells Require a Shadow Pip to cast. Most are enhanced versions of school spells. Examples: Glowbug Squall (Storm), Fire From Above (Fire), Abominable Weaver (Ice), Call of Khrulhu (Death), Nested Fury (Life), Mystic Colossus (Myth), Sabertooth (Balance). Lore Spells (Spells learned from specific bosses, not trainers) Some Famous Examples: Deer Knight (Death): AoE Death DoT drain. Reindeer Knight (Ice): AoE Ice damage. Krampus (Fire): High single-hit + Stun. Luminous Weaver (Life): Single-hit + Group Heal. Headless Horseman (Death): AoE hit. Ninja Pigs (Myth): High single-hit. Hammer of Thor (Life): Single-hit. Catalan (Myth): AoE + Minion. Ship of Fools (Death): AoE drain. Woolly Mammoth (Ice): Single-hit + Stun. Item & Pack Spells Thousands of spells are available only through specific gear, pets, jewels, or packs. They cover every school and function. Examples: Ratatoskr's Spin (Life AoE), Fallen Angel (Death), Burning Rampage (Fire), etc. How to Get Spells: School Trainers: Your main source for base school spells. Secondary School Trainers: In Ravenwood for other school basics. Astral School Trainers: In the Arcanum (Celestia) for Sun, Star, and Moon. Quest Rewards: Signature spells (e.g., Frost Giant, Wraith) are granted via quests. Lore Master: The spell Loremaster in Dragonspyre drops many Lore spells (though drop rates are low). Crafting: Many powerful Lore spells have crafting recipes (e.g., Deer Knight, Handsome Fomori). Gardening: Some plants drop spell cards (e.g., Evil Magma Peas). Pets, Gear, & Jewels: Via talents, cards, or set bonuses. Important Note: This list is a foundation. The true depth of Wizard101's spell system comes from the countless item cards, pet cards, and spellements (used to upgrade spell tiers) that allow for immense customization. Always check the Spellbook (B) for your wizard's complete, up-to-date list. Enjoy your journey across the Spiral
Of course! Here is a comprehensive guide to all spells in Wizard101, organized by school and type. This list includes sp...
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