Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
wizard101 9 pip spells
Of course! In Wizard101, 9-pip spells are some of the most powerful and visually spectacular spells in the game. They are typically unlocked at higher levels and represent the pinnacle of a school's combat magic. Here is a comprehensive breakdown of 9-pip spells, categorized by their primary function. Primary School 9-Pip Spells (Damage Focus) These are the classic, high-damage hits each school gets around Level 58 from their respective professors in Celestia. Fire: Fire Dragon - 690-770 fire damage to all enemies. The iconic dragon that sets the entire field ablaze. Ice: Frost Giant - 650-730 ice damage to one enemy + a 40% Tower Shield. A massive, defensive heavy-hitter. Storm: Storm Lord - 690-770 storm damage to all enemies + Stun on all enemies for 1 round. Famous for its power and utility. Myth: Orthrus - 400-480 myth damage to one enemy, twice (two separate hits). Excellent for breaking through shields. Life: Forest Lord - 680-760 life damage to all enemies. Summons a giant treant to crush foes. Death: Scarecrow - 430-510 death damage to all enemies and heals the caster for 50% of the damage done. The quintessential soloing spell for Death wizards. Balance: Chimera - 330-410 balance damage, split between Fire, Ice, and Storm damage to one enemy. Useful against Balance enemies or specific shields. Shadow-Enhanced 9-Pip Spells (Shadow Shard Spells) These are even more powerful spells unlocked after Khrysalis (around Level 100+). They require 7 regular pips AND 2 Shadow Pips to cast. Fire: Raging Bull - 1100-1300 fire damage to all enemies + removes one positive charm from each enemy. Ice: Snowball Barrage - 785-915 ice damage to one enemy, four times (hits through shields like a multi-hit). Storm: Sirens - 1045-1195 storm damage to all enemies + removes one positive charm and one positive ward from each enemy. Myth: Mystic Colossus - 200-240 myth damage to one enemy, seven times. The ultimate shield-breaker. Life: Gnomes! - 1010-1170 life damage to all enemies + the caster and all allies get a +25% Life Blade. Death: Handsome Fomori - 785-915 death damage to one enemy and heals all allies for 50% of the damage done. A powerful team-support hit. Balance: Nested Fury - 200-240 balance damage, split between Myth, Life, and Death damage, to one enemy four times. Utility & Healing 9-Pip Spells These are not primary damage dealers but provide massive team-wide effects. Life: Rebirth (9 Pips) - The most powerful team heal in the base game. Heals a large amount over 4 rounds to all allies. Sun School Enchantments: While not spells you cast directly, the 9-Pip Auras (e.g., Frenzy, Fortify) are critical buffs that cost 9 pips to apply and last for 4 rounds. Frenzy: All damage dealt and received is increased by 70%. Fortify: All incoming damage is reduced by 50%. Key Things to Know About 9-Pip Spells: Pip Conversion: The "9-pip" cost often includes conversions. For example, 1 Power Pip = 2 regular pips. So, a wizard with full power pips can cast a 9-pip spell with 5 Power Pips (worth 10 pips). Shadow Pip Cost: The Shadow Shard spells are technically 9-pip spells, but their cost is written as "7 Pip & 2 Shadow Pip" because Shadow Pips are a separate resource. Obtainment: The Level 58 spells are quest-given. Shadow Shard spells are learned through quests in the later part of Khrysalis. Strategy: These are your "finisher" spells. The goal of most battles is to build up to these while setting up blades and traps to maximize their one-hit knockout potential. In summary: Your first 9-pip spell at Level 58 is a major milestone, defining your school's AoE potential. The Shadow Shard versions later in the game are upgrades that offer even more power and additional effects, solidifying your role in end-game PvE and PvP.
Of course! In Wizard101, 9-pip spells are some of the most powerful and visually spectacular spells in the game. They ar...
Venture into the depths of Azeroth itself in this groundbreaking expansion. Face new threats emerging from the planet's core, explore mysterious underground realms, and uncover secrets that will reshape your understanding of the Warcraft universe forever.
The War Within brings so much fresh content to WoW. The new zones are absolutely stunning and the storyline is engaging. Been playing for 15 years and this expansion reignited my passion for the game.
The new raid content is fantastic with challenging mechanics. However, there are still some bugs that need to be ironed out. Overall a solid expansion that keeps me coming back for more.
Prev:level 88 spells wizard101
Next:wizard101 9 lives
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.