Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
In Wizard101, 9-Pip Spells are some of the most powerful spells in the game, often requiring 9 pips (or sometimes 8 pips + a Shadow Pip) to cast. These spells typically deal massive damage, apply strong effects, or summon powerful minions. Heres a breakdown of notable 9-Pip Spells: Regular 9-Pip Spells (Non-Shadow) Fire: - Rain of Fire Deals 690 Fire damage to all enemies over 3 rounds (230 per round). - Fire From Above 785 Fire damage + removes one positive charm from each enemy. Ice: - Snowball Barrage 700 Ice damage to all enemies + 50% chance to stun each for 1 round. - Abominable Weaver Summons a Weaver Minion (Ice school) with strong attacks. Storm: - Sirens 785 Storm damage + removes one positive charm from each enemy. - Storm Owl 800 Storm damage to one target + 50% Storm Trap (next Storm hit deals +50%). Myth: - Orthrus 750 Myth damage split between two targets (375 each). - Myth Ghulture Summons a Ghulture Minion (Myth school) with strong attacks. Life: - Forest Lord 650 Life damage to all enemies + heals caster for 400 HP. - Hamadryad Heals 1,000 HP to one ally + removes one negative charm. Death: - Scarecrow 650 Death damage to all enemies + heals caster for 50% of damage dealt. - Call of Khrulhu 750 Death damage + infect (-50% incoming heals) on all enemies. Balance: - Chimera Deals 300 Balance, Fire, Ice, and Storm damage (total 1,200 damage) to one enemy. - Nested Fury 650 Balance damage to all enemies + random secondary effect (blade, trap, or heal). Shadow-Enhanced 9-Pip Spells (8 Pips + 1 Shadow Pip) These spells require 8 regular pips + 1 Shadow Pip and are even more powerful: Fire: - Fire Dragon 1,100 Fire damage to all enemies + 2 Fire Traps (next Fire hits deal +35% each). Ice: - Angry Snowpig 900 Ice damage + stuns all enemies for 1 round. Storm: - Storm Lord 1,000 Storm damage to all enemies + stuns for 1 round. Myth: - Basilisk 900 Myth damage + removes all shields from target. Life: - Gnomes! Heals all allies for 1,000 HP + grants a Life Absorb shield (500 HP). Death: - Lulu (Lord of Night) 950 Death damage + steals 50% of damage as health from all enemies. Balance: - Gaze of Fate 800 Balance damage + randomly casts a Balance Blade, Weakness, or a heal on allies. Special Cases & Lore Spells Some Lore Spells (learned from secret trainers or packs) also cost 9 pips, such as: Deer Knight (Death) 650 Death damage over 3 rounds (DoT) + 50% chance to stun. Ninja Pigs (Myth) 700 Myth damage (ignores 50% resist). Conclusion 9-Pip spells are game-changers in high-level PvE and PvP, offering massive damage, healing, or utility. Shadow-enhanced versions are even stronger but require Shadow Pips. Would you like recommendations for specific schools or strategies?
In Wizard101, 9-Pip Spells are some of the most powerful spells in the game, often requiring 9 pips (or sometimes 8 pips...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.