Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Ultima Online (UO), released in 1997 by Origin Systems (later acquired by Electronic Arts), is one of the most influential and long-running MMORPGs in gaming history. Heres what happened to it over the years: Early Success & Decline - Pioneering MMORPG: UO was the first commercially successful MMORPG, introducing concepts like open-world PvP, housing, crafting, and player-driven economies. - Peak Popularity: At its height (late 1990searly 2000s), it had over 250,000 subscribers. - Competition & Decline: As newer MMORPGs like EverQuest (1999) and World of Warcraft (2004) emerged, UOs player base shrank, though it retained a dedicated following. Ownership & Development Changes - EAs Acquisition (1992): Origin Systems was bought by Electronic Arts (EA), which later shut down Origin in 2004. - Continued Updates: Despite EAs focus shifting to other franchises (Ultima single-player games ended with Ultima IX in 1999), UO continued receiving expansions and updates. Expansions & Servers - Major Expansions: Over 20+ years, UO received expansions like The Second Age (1998), Age of Shadows (2003), Stygian Abyss (2009), and Time of Legends (2021). - Free-to-Play Option (2018): EA introduced a hybrid subscription/F2P model to attract new players. - Private Shards: Many players moved to unofficial private servers (like UO Renaissance, UO Outlands) due to nostalgia or dissatisfaction with official changes. Current Status (2024) - Still Running: UO remains online under EA/Broadsword (a studio managing older MMOs like Dark Age of Camelot). - Small but Dedicated Community: Official servers (Atlantic being the most populated) still have active players, though numbers are much lower than in its prime. - Legacy: UO is remembered for shaping MMORPG design, influencing games like EVE Online, RuneScape, and Albion Online. Why Did It Fade? - Aging Graphics/Gameplay: Compared to modern MMOs, UO feels dated. - Niche Appeal: Its hardcore PvP and sandbox systems appeal to a specific audience. - EAs Neglect: Minimal marketing and reliance on nostalgia rather than innovation. Future? - No official sequel exists, though Shroud of the Avatar (by UO creator Richard Garriott) attempted a spiritual successor (with mixed results). - Fan projects (like UO Outlands) keep the spirit alive with modern twists. TL;DR: Ultima Online is still running but is a niche game today, surviving on nostalgia, private servers, and EAs minimal maintenance. Its legacy as the first major MMORPG remains unmatched. Would you like details on private servers or how gameplay evolved?
Ultima Online (UO), released in 1997 by Origin Systems (later acquired by Electronic Arts), is one of the most influenti...
Venture into the depths of Azeroth itself in this groundbreaking expansion. Face new threats emerging from the planet's core, explore mysterious underground realms, and uncover secrets that will reshape your understanding of the Warcraft universe forever.
The War Within brings so much fresh content to WoW. The new zones are absolutely stunning and the storyline is engaging. Been playing for 15 years and this expansion reignited my passion for the game.
The new raid content is fantastic with challenging mechanics. However, there are still some bugs that need to be ironed out. Overall a solid expansion that keeps me coming back for more.
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.