Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
weapons guild wars 2
In Guild Wars 2, weapons define your combat abilities and playstyle, with each profession (class) having access to a unique set of weapons. Some weapons are profession-exclusive, while others are shared. Heres a breakdown: Core Weapons (Available to All Expansions) Each profession can equip two weapon sets (or one two-handed weapon) and swap between them in combat (except Elementalist and Engineer, who rely on other mechanics). Melee Weapons: Sword Balanced damage/mobility (used by Warriors, Guardians, Thieves, etc.). Greatsword High burst damage (Guardian, Warrior, Necromancer, Revenant, Mesmer). Axe High damage/bleeds (Warrior, Ranger, Necromancer, Revenant). Mace Defensive/control (Guardian, Warrior, Revenant). Hammer Heavy CC/support (Warrior, Guardian, Revenant, Engineer). Dagger Fast attacks/conditions (Thief, Elementalist, Necromancer). Scepter Magic-focused (Guardian, Necromancer, Mesmer, Elementalist). Ranged Weapons: Staff AoE/support (Elementalist, Necromancer, Guardian, Mesmer, Revenant). Short Bow Rapid attacks/poisons (Thief, Ranger). Longbow High single-target damage (Ranger, Warrior). Rifle High burst (Warrior, Engineer). Pistol Conditions/utility (Thief, Engineer, Necromancer). Harpoon Gun (Underwater) Ranged aquatic combat. Expansion-Locked Weapons Some elite specializations unlock new weapon options for professions: Heart of Thorns (HoT) Daredevil (Thief) Staff (melee combat). Druid (Ranger) Staff (support/healing). Berserker (Warrior) Torch (burn damage). Dragonhunter (Guardian) Longbow (ranged DPS). Reaper (Necromancer) Greatsword (melee cleave). Chronomancer (Mesmer) Shield (support/alacrity). Scrapper (Engineer) Hammer (melee bruiser). Tempest (Elementalist) Warhorn (support/auras). Herald (Revenant) Shield (defensive support). Path of Fire (PoF) Deadeye (Thief) Rifle (sniper gameplay). Soulbeast (Ranger) Dagger (melee condi/buffs). Spellbreaker (Warrior) Dagger (anti-boon/melee). Firebrand (Guardian) Axe (ranged condi/support). Scourge (Necromancer) Torch (burn/shade support). Mirage (Mesmer) Axe (evasive condi DPS). Holosmith (Engineer) Sword (melee DPS). Weaver (Elementalist) Sword (hybrid melee/magic). Renegade (Revenant) Short Bow (ranged condi/support). End of Dragons (EoD) Specter (Thief) Scepter (ranged shadow magic). Untamed (Ranger) Hammer (CC/brute force). Bladesworn (Warrior) Gunsaber (unique melee/ranged hybrid). Willbender (Guardian) Sword (off-hand, mobility). Harbinger (Necromancer) Pistol (ranged condi/elixirs). Virtuoso (Mesmer) Dagger (ranged blades). Mechanist (Engineer) Mace (melee/support). Catalyst (Elementalist) Hammer (melee AoE). Vindicator (Revenant) Greatsword (high burst). Underwater Weapons Spear Melee/ranged aquatic. Trident Magic-based ranged. Weapon Restrictions Thief No two-handed weapons except Staff (Daredevil) and Rifle (Deadeye). Elementalist Limited to light/medium weapons. Engineer No melee weapons except Hammer (Scrapper) and Sword (Holosmith). Best Weapons for Playstyles Power DPS: Greatsword, Sword, Rifle. Condition DPS: Scepter, Pistol, Torch. Support: Staff, Mace, Shield. Hybrid: Sword (Weaver), Axe (Mirage). Would you like recommendations for a specific profession or build?
In Guild Wars 2, weapons define your combat abilities and playstyle, with each profession (class) having access to a uni...
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