Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Ultima Online (UO), released in September 1997 by Origin Systems (a subsidiary of Electronic Arts), is widely regarded as the first commercially successful massively multiplayer online role-playing game (MMORPG). It set the foundation for the genre and remains a cult classic. Heres a breakdown of its significance and features: Key Features of Ultima Online (1997) Open World & Sandbox Gameplay - Players could explore the vast fantasy world of Britannia (from the Ultima single-player series) with minimal restrictions. - No rigid class systemskills improved through use (e.g., swinging a sword made you better at swordsmanship). Player-Driven Economy & Crafting - Players could be blacksmiths, tailors, alchemists, etc., and sell goods to others. - Housing: Players could buy land and build houses (a groundbreaking feature at the time). PvP & Full-Loot System - Open-world PvP with consequences: Murderers became "red" (outlaws) and were hunted by guards/players. - Death meant losing all items (unless insured), creating high stakes. Dynamic World Events - GM-run events, monster invasions, and emergent player-created stories (e.g., guild wars, robberies). Isometric Graphics & 2D Sprites - Used a top-down perspective with colorful, pixel-art visuals (later updated in expansions). Legacy & Impact Pioneered MMORPG Mechanics: UO introduced concepts like persistent worlds, player housing, crafting, and open PvP that influenced later games (EverQuest, World of Warcraft, EVE Online). Community & Roleplaying: The game fostered deep social interactions, from trade to politics to crime. Controversies: Griefing, scams, and exploits (e.g., "bank looting" bugs) were rampant but added to the games unfiltered charm. Expansions & Servers Early Expansions: - The Second Age (1998) added new lands and dungeons. - Renaissance (2000) split the world into mirrored "trammel" (safe) and "felucca" (PvP) facets. Private Servers: Many fan-run shards (e.g., UO Forever, Outlands) keep the 1997-era gameplay alive today. Modern Status Official Servers: Still running (now under Broadsword Online Games), though the population is small. Cultural Impact: UO is revered for its freedom and emergent gameplay, often contrasted with modern theme-park MMOs. If youre nostalgic or curious, try private servers or the official Ultima Online: Endless Journey* (free-to-play with restrictions). Would you like recommendations for classic-style shards?
Ultima Online (UO), released in September 1997 by Origin Systems (a subsidiary of Electronic Arts), is widely regarded a...
Venture into the depths of Azeroth itself in this groundbreaking expansion. Face new threats emerging from the planet's core, explore mysterious underground realms, and uncover secrets that will reshape your understanding of the Warcraft universe forever.
The War Within brings so much fresh content to WoW. The new zones are absolutely stunning and the storyline is engaging. Been playing for 15 years and this expansion reignited my passion for the game.
The new raid content is fantastic with challenging mechanics. However, there are still some bugs that need to be ironed out. Overall a solid expansion that keeps me coming back for more.
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.