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sun school trainer wizard101
Of course! The Sun School Trainer in Wizard101 is the NPC who teaches you the powerful Sun School damage-enhancing spells. Heres a complete guide to the trainer, the spells, and how to maximize their use. The Trainer: Niles, the Balance Tree*** Location: Krokotopia The Oasis (the first main area). How to find him: As soon as you zone into The Oasis from Wizard City, head straight forward and slightly to the right. You'll see a large, iconic stone tree with a facethat's Niles. School: He is a Balance school trainer, but he teaches Sun Magic to all schools. What are Sun School Spells? They are "Enchantment" spells that you cast on top of your regular damage spells to make them more powerful. They appear as golden card overlays in your hand. They come in three increasing tiers of strength: Strong (Level 25+): Basic damage boost. Giant (Level 55+): Larger damage boost. Monstrous (Level 75+): Even larger damage boost. (Later in the game, these are replaced by even more powerful enchantments like Gargantuan, Colossal, etc., but the principle is the same). Key Spells You'll Learn from Niles (Sun School) Spell Name Level Req. Effect Training Points : : : : Strong 25 Adds a flat +125 damage to any single-hit damage spell. 1 Giant 55 Adds a flat +225 damage to any single-hit damage spell. 1 Colossal 75 Adds a flat +275 damage to any single-hit damage spell. 1 Spirit Armor 25 Adds +200 to the next Absorb shield cast. 1 Spirit Blade 25 Adds +25% to the next Spirit (Myth/Death/Life) damage spell. 1 Spirit Trap 40 Places a +25% trap on the target for the next Spirit damage spell. 1 Elemental Blade 25 Adds +25% to the next Elemental (Fire/Ice/Storm) damage spell. 1 Elemental Trap 40 Places a +25% trap on the target for the next Elemental damage spell. 1 Important Note: The "Blade" and "Trap" spells (Spirit/Elemental) are crucial for supporting teammates of different schools and are considered some of the most valuable utility spells in the game. Training Point Cost & Strategy Learning all the basic Sun spells from Niles costs 7 Training Points total. This is widely considered a must-do investment for every wizard, regardless of school. Recommended Priority for a Damage-Dealing Wizard: 1. Strong (at Level 25) - Immediate power spike. 2. Your School's Damage Blade (Elemental Blade if you're Fire/Ice/Storm; Spirit Blade if you're Myth/Death/Life/Balance) - For stacking damage. 3. Giant (at Level 55). 4. Colossal (at Level 75). 5. The corresponding Trap and Armor spells as needed. Beyond Niles: The Star & Moon Schools Niles is one of three "secondary school" trainers in The Oasis. The others are: Toshio (The Turtle): Teaches Star School spells (Auras, which are global self-buffs). Milos Bookwyrm (The Book): Teaches Moon School spells (Polymorphs, which transform you - mostly outdated). A standard recommendation for training points is: Sun School first > then important Star School auras (like Fortify or Berserk) > ignore Moon School. Pro Tips Enchantment Stacking: You can only have one damage enchantment (like Colossal) on a spell at a time, but you can stack that enchanted spell with multiple blades and traps. Later Game Enchantments: After Celestia, you will get stronger versions (like Epic from Zafaria, then Gargantuan and the best one, Colossal, from Wintertusk/Azteca). These replace the earlier Strong/Giant/Monstrous. Utility is Key: Even if you're a solo player, grabbing the Elemental/Spirit Blades allows you to use pet blades or treasure cards to boost your damage even further. In summary: Go see Niles the Tree in The Oasis of Krokotopia as soon as you hit Level 25. Train Strong and your relevant Blade spell first. Investing in Sun School is the single most effective use of your early Training Points.
Of course! The Sun School Trainer in Wizard101 is the NPC who teaches you the powerful Sun School damage-enhancing spell...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.