Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Heres a concept for a dungeon-based RPG game you could develop or adapt for your needs: Game Title: "Abyss of the Forgotten" A dark fantasy dungeon crawler with rogue-lite elements. Core Gameplay Loop: Explore procedurally generated dungeons with traps, puzzles, and secrets. Fight monsters in turn-based or real-time combat (your choice). Loot gear, spells, and artifacts to grow stronger. Die and restart with partial progression (rogue-lite mechanics). Key Features: Dungeon Mechanics Procedural Levels: Each run generates new layouts, enemies, and loot. Themes: Catacombs, ancient ruins, cursed temples, etc. Hazards: Traps (spikes, poison), environmental puzzles, collapsing floors. Combat System Option A: Turn-based (like Darkest Dungeon). Option B: Real-time action (like Diablo or Hades). Classes: Warrior (tank), Rogue (stealth/dodge), Mage (spells), Cleric (healing). Character Progression Permadeath: But unlock meta-progression (e.g., new starting gear, NPCs in hub town). Skill Trees: Customize abilities (e.g., fire mage necromancer). Cursed Items: Powerful but with drawbacks (e.g., "Sword of Bloodlust" drains HP). Lore & Quests Discover fragments of the dungeons history (why is it cursed?). NPCs: Rescue prisoners, meet merchants, or betray them for rewards. Boss Fights Unique mechanics (e.g., a lich who revives skeletons unless you destroy his phylactery). Art Style & Atmosphere Pixel art (like Enter the Gungeon) or dark hand-drawn (like Darkest Dungeon). Soundtrack: Eerie ambient music + intense boss themes. Tech Stack (if developing): Engine: Unity, Godot, or Unreal. Tools: Aseprite (pixel art), FMOD (audio). Example Quest Hook: "The Abyss calls. Every adventurer who enters never returnsyet their loot and ghosts remain. You seek the Crown of the Void, said to grant immortality but the dungeon twists greed into madness." Would you like me to expand on any part (e.g., combat, lore, or class designs)? Or are you looking for something more specific (like a tabletop RPG dungeon)?
Heres a concept for a dungeon-based RPG game you could develop or adapt for your needs: Game Title: "Abyss of the Forgot...
Venture into the depths of Azeroth itself in this groundbreaking expansion. Face new threats emerging from the planet's core, explore mysterious underground realms, and uncover secrets that will reshape your understanding of the Warcraft universe forever.
The War Within brings so much fresh content to WoW. The new zones are absolutely stunning and the storyline is engaging. Been playing for 15 years and this expansion reignited my passion for the game.
The new raid content is fantastic with challenging mechanics. However, there are still some bugs that need to be ironed out. Overall a solid expansion that keeps me coming back for more.
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.