Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Designing a quest UI for an MMORPG requires a balance between functionality, immersion, and player accessibility. Below is a breakdown of key components and best practices for an effective quest UI: Quest Log / Journal - Layout: - Active Quests Tab (prioritizes ongoing quests). - Completed Quests Tab (optional, for tracking achievements). - Sorting Options: By level, zone, or proximity. - Quest Entries: - Title (color-coded by difficulty: gray/trivial, green/easy, yellow/medium, red/hard). - Short Description (1-2 sentences summarizing the objective). - Objectives List (checkboxes for completed steps). - Rewards Preview (icons for XP, gold, items). - Abandon/Share Quest buttons (if applicable). Quest Tracker (On-Screen HUD) - Dynamic Sidebar/Overlay: - Shows 3-5 active quests at once (expandable). - Progress Bars (e.g., "Collect 5/10 Wolf Pelts"). - Distance Indicators (e.g., "Bandit Camp [250m]"). - Optional: Mini-map markers tied to tracker. - Priority System: - Quests auto-sort by proximity or player level. - Flash/color changes for urgent quests (timed events). Quest Accept/Complete Popups - Accepting a Quest: - NPC Dialogue Summary (skip option for repeat quests). - Clear Rewards Preview (item icons + stats if gear). - "Accept" / "Decline" buttons (decline stores quest in log for later). - Completing a Quest: - Celebratory Animation/Sound (optional but satisfying). - Reward Summary Screen (highlighting key rewards). - Follow-Up Quest Prompt (if part of a chain). Interactive Elements - Clickable Objectives: - Clicking a quest objective auto-pins it to the HUD/mini-map. - NPC/Item Highlighting: - Glow effects or arrows point to quest-related NPCs/objects in-world. - Social Features: - "Share Quest" button for party play. - Progress sync for group quests. Visual & UX Tips - Theme Consistency: Match UI art style to the games lore (e.g., fantasy parchment, sci-fi holograms). - Minimal Clutter: Use collapsible menus/icons to avoid overwhelming players. - Accessibility: - Text size/scaling options. - Color-blind modes for objective markers. - Keyboard/Controller Support: Quick navigation shortcuts (e.g., "J" for journal). Example Wireframe (Simplified) Inspiration - WoW/FFXIV: Clean, modular quest logs with rich tooltips. - Elder Scrolls Online: Radial quest pins for open-world clarity. - GW2: Dynamic event tracking integrated into the HUD. Would you like mockups for specific styles (fantasy, sci-fi, etc.) or deeper dives into mechanics like branching quest UIs?
Designing a quest UI for an MMORPG requires a balance between functionality, immersion, and player accessibility. Below...
Venture into the depths of Azeroth itself in this groundbreaking expansion. Face new threats emerging from the planet's core, explore mysterious underground realms, and uncover secrets that will reshape your understanding of the Warcraft universe forever.
The War Within brings so much fresh content to WoW. The new zones are absolutely stunning and the storyline is engaging. Been playing for 15 years and this expansion reignited my passion for the game.
The new raid content is fantastic with challenging mechanics. However, there are still some bugs that need to be ironed out. Overall a solid expansion that keeps me coming back for more.
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.