Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
jump fatigue eve online
In EVE Online, Jump Fatigue is a mechanic that limits how often and how far capital ships (and some subcapitals with jump drives) can travel via jump drives (including Cynosural Fields). It was introduced to prevent rapid, long-distance movement of capital fleets and encourage more strategic deployment. Key Aspects of Jump Fatigue: Fatigue Accumulation - Every jump (including bridge jumps from a Jump Portal Generator) adds Jump Fatigue. - Fatigue is measured in seconds and increases exponentially with consecutive jumps. - The formula for fatigue is: [ ext{Fatigue} = ext{Base Fatigue} imes 2{( ext{Number of Jumps} - 1)} ] - Base Fatigue depends on distance: - Intra-regional jumps ( 5LY): 300 seconds (5 minutes) - Inter-regional jumps (> 5LY): 900 seconds (15 minutes) Fatigue Decay - Fatigue decreases in real-time (even when offline) at a rate of 1 second per second. - The more fatigue you have, the longer you must wait before jumping again. Jump Range Penalty - If you have active fatigue, your maximum jump range is reduced: - 010% fatigue: No penalty (full jump range). - 1090% fatigue: Linear reduction (e.g., at 50% fatigue, max range is halved). - >90% fatigue: Max range drops to 5LY (minimum). Subcapital Jump Fatigue (Black Ops, Covert Ops, etc.) - Ships like Black Ops Battleships (e.g., Widow, Panther, Redeemer, Sin) and Covert Jump Freighters also suffer from jump fatigue. - Fatigue mechanics are similar but with different base values. Strategies to Manage Jump Fatigue: Plan routes carefully to minimize unnecessary jumps. Use gates for short distances instead of jump drives. Stagger jumps if moving a fleet to avoid stacking fatigue. Use multiple cyno alts to spread out fatigue across characters. Wait for fatigue to decay before making another long jump. Exceptions: Titans can use Bridge (Portal Jump Generator) to move subcapitals, but this also generates fatigue. Jump Freighters (for hauling) follow the same rules but are often used for long-range logistics. Recent Changes (as of 20232024): CCP has tweaked fatigue mechanics slightly over time, but the core system remains. Some alliances use staging structures (like Ansiblex Jump Gates in nullsec) to bypass fatigue for subcapitals. Would you like details on a specific aspect (e.g., Black Ops fatigue, Titan bridging, or optimal jump paths)?
In EVE Online, Jump Fatigue is a mechanic that limits how often and how far capital ships (and some subcapitals with jum...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.