Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
eve online jump fatigue
In EVE Online, Jump Fatigue is a mechanic that limits how often and how far you can use jump drives (Jump Drives, Cynosural Fields, or Capital Ships). It was introduced to prevent capital ships from moving too quickly across the galaxy and to encourage strategic planning. How Jump Fatigue Works: Accumulation - Every jump (including bridge jumps via a Titan or Black Ops) adds fatigue. - The more jumps in a short time, the more fatigue you accumulate. - Fatigue is measured in seconds and decays over real-time (even when offline). Fatigue Formula - Base Fatigue = (Distance Jumped in LY)² 10 (seconds) - Fatigue Multiplier = (Current Fatigue / 10,000) + 1 - Total Fatigue = Base Fatigue Fatigue Multiplier Example: - Jumping 5 LY with 0 existing fatigue: (5² 10) 1 = 250s (4.17 minutes) - Jumping again immediately (now with 250s fatigue): (5² 10) (250/10,000 + 1) = 250 1.025 = 256.25s Fatigue Decay - Fatigue decreases at 1x real-time speed (1 second per second). - If you have 10,000s (2.78h) fatigue, your next jump will have a 2x multiplier. - If you have 100,000s (27.78h) fatigue, your next jump will have an 11x multiplier (making long jumps nearly impossible). Jump Range Reduction - The maximum jump range is reduced based on current fatigue: - No Fatigue: Full range (up to ship's max, e.g., 5 LY for most capitals). - High Fatigue: Range decreases (e.g., at 10,000s fatigue, max range is halved). How to Manage Jump Fatigue: Plan jumps ahead avoid unnecessary jumps. Use gates for short distances only jump when necessary. Wait for fatigue to decay log off or do other activities. Use multiple characters spread jumps across alts. Black Ops Bridges have less fatigue than Titan bridges. Exceptions: Jump Freighters Have a reduced fatigue multiplier (helpful for logistics). Ansiblex Jump Gates (Nullsec) No fatigue, but requires fuel and is gate-based. Why It Exists: Prevents capital blobs from moving instantly across the map. Encourages localized warfare instead of rapid force projection. Adds strategic depth to capital movement. Would you like more details on specific ship types or jump mechanics?
In EVE Online, Jump Fatigue is a mechanic that limits how often and how far you can use jump drives (Jump Drives, Cynosu...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.