Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
In Wizard101, the Doom and Gloom spell is a powerful Shadow-enhanced spell from the Death school. Heres what you need to know: Doom and Gloom (Death School Shadow Spell) Effect: - Places a global aura that lasts 4 rounds. - All healing (including outgoing and incoming) is reduced by 65% for both players and enemies. - Exception: Drain spells (like Wraith or Scarecrow) still heal the caster fully, making this a great spell for Death wizards. Pip Cost: - 4 Pips (2 Power Pips + 2 Shadow Pips). Best Uses: - PvP: Counters healing-heavy strategies (e.g., Life wizards, Satyr spam). - PvE: Useful against bosses or mobs that rely on healing (e.g., Morganthe, Devourer). - Synergy: Works well with Deaths drain spells, allowing you to heal while limiting opponents' recovery. How to Get It? Trainable at the Shadow School (Celestia Base Camp) once you reach level 100+ and unlock Shadow-enhanced spells. Requires completion of certain quests in Khrysalis (where Shadow Magic is introduced). Counterplay Remove Aura spells (e.g., Pierce Aura) can dispel it. Shrike (bypasses aura effects). Timing: If you're a healer, wait for it to expire before using big heals. Fun Fact The name is a play on the phrase "doom and gloom," fitting Deaths theme of decay and inevitability. Would you like tips on how to use it in a specific fight or deck setup?
In Wizard101, the Doom and Gloom spell is a powerful Shadow-enhanced spell from the Death school. Heres what you need to...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.