Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
In Wizard101, spells are categorized by school (Fire, Ice, Storm, Myth, Life, Death, Balance, and later additions like Shadow, Astral, and Star). Each school has unique spells with varying effects (damage, healing, utility, etc.). Below is a general overview of spell types and notable examples from each school: Elemental Schools Fire Damage-over-time (DoT) spells, burns - Examples: Firecat, Heckhound, Rain of Fire, Scorching Scimitars - Utility: Backdraft (trap), Power Link (self-heal) Ice High resist, shields, stuns - Examples: Frost Beetle, Snow Angel, Woolly Mammoth - Utility: Tower Shield (universal), Legion Shield (team) Storm High damage, low accuracy - Examples: Lightning Bats, Kraken, Storm Lord, Sirens - Utility: Cleanse Charm (remove wards), Windstorm (trap) Spiritual Schools Myth Minions, pierce, dispels - Examples: Cyclops, Orthrus, Earthquake, Minotaur - Utility: Shatter (destroy shields), Myth Dispel Life Healing, HoTs (Heal-over-time) - Examples: Imp, Unicorn, Rebirth, Pigsie - Utility: Guiding Light (healing boost), Sanctuary (AoE heal) Death Drain spells (damage + heal), debuffs - Examples: Ghoul, Wraith, Scarecrow, Ship of Fools - Utility: Bad Juju (curse), Dark Pact (sacrifice) Balance Universal buffs, hybrid spells - Examples: Scarab, Hydra, Chimera, Power Nova - Utility: Bladestorm (team blade), Judgement (scaling damage) Special Spell Types Shadow Magic (Unlocked later): - Examples: Shadow Shrike, Glowbug Squall, Luminous Weaver - High-risk/high-reward spells with Shadow Pip cost. Astral Magic (Sun/Moon/Star): - Sun: Enchantments (e.g., Epic, Gargantuan) to boost spells. - Moon: Polymorph spells (transform into creatures). - Star: Auras (e.g., Fortify, Frenzy). Celestial Spells: - Healing/utility spells from Celestia (e.g., Rebirth, Galvanic Field). Other Notable Spells Treasure Cards: One-time-use spells (e.g., Reshuffle, Feint). Pet Spells: Unique abilities like Unicorn (heal) or Spritely (random heal). Wand Spells: Fixed damage (e.g., Troll Ear, Sting). How to Access All Spells Train from your schools professor (up to certain levels). Secondary School Training: Learn spells from other schools (limited). Astral Schools: Train Sun/Moon/Star spells in Celestia. Shadow Magic: Unlocked in Khrysalis. Crafted/Dropped Spells: Some are obtained via bosses or crafting (e.g., Deer Knight). For a complete list, check the Wizard101 Wiki or in-game spell guides. Would you like details on a specific school or spell? (Note: Spells may vary with updates and expansions.)
In Wizard101, spells are categorized by school (Fire, Ice, Storm, Myth, Life, Death, Balance, and later additions like S...
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The War Within brings so much fresh content to WoW. The new zones are absolutely stunning and the storyline is engaging. Been playing for 15 years and this expansion reignited my passion for the game.
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.