Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
a snake game
Here's a simple Snake Game implementation using Python with the pygame library. This version includes basic functionality: moving the snake, eating food, growing longer, and game over when hitting the walls or itself. ### Code: python import pygame import time import random # Initialize pygame pygame.init() # Colors white = (255, 255, 255) black = (0, 0, 0) red = (213, 50, 80) green = (0, 255, 0) blue = (50, 153, 213) # Screen dimensions width, height = 600, 400 screen = pygame.display.set_mode((width, height)) pygame.display.set_caption('Snake Game') # Clock and snake speed clock = pygame.time.Clock() snake_block = 10 snake_speed = 15 # Fonts font_style = pygame.font.SysFont("bahnschrift", 25) score_font = pygame.font.SysFont("comicsansms", 35) def display_score(score): value = score_font.render("Score: " + str(score), True, black) screen.blit(value, [0, 0]) def draw_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(screen, green, [x[0], x[1], snake_block, snake_block]) def message(msg, color): mesg = font_style.render(msg, True, color) screen.blit(mesg, [width / 6, height / 3]) def game_loop(): game_over = False game_close = False # Starting position x1 = width / 2 y1 = height / 2 # Movement direction x1_change = 0 y1_change = 0 # Snake body (starts with 1 block) snake_list = [] length_of_snake = 1 # Food position foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 while not game_over: while game_close: screen.fill(white) message("You Lost! Press Q-Quit or C-Play Again", red) display_score(length_of_snake - 1) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: game_loop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT and x1_change == 0: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT and x1_change == 0: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP and y1_change == 0: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN and y1_change == 0: y1_change = snake_block x1_change = 0 # Check if snake hits the wall if x1 >= width or x1 < 0 or y1 >= height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change screen.fill(white) pygame.draw.rect(screen, red, [foodx, foody, snake_block, snake_block]) snake_head = [] snake_head.append(x1) snake_head.append(y1) snake_list.append(snake_head) if len(snake_list) > length_of_snake: del snake_list[0] # Check if snake hits itself for x in snake_list[:-1]: if x == snake_head: game_close = True draw_snake(snake_block, snake_list) display_score(length_of_snake - 1) pygame.display.update() # Check if snake eats food if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() # Start the game game_loop() ### How to Play: 1. Controls: Use arrow keys (, , , ) to move the snake. 2. Objective: Eat the red food to grow longer and increase your score. 3. Game Over: Hitting the wall or yourself ends the game. 4. Restart: Press C to play again or Q to quit after losing. ### Requirements: - Install pygame if not already installed: bash pip install pygame ### Features to Add Later: - High score tracking. - Difficulty levels (change speed). - Obstacles or special food types. - Multiplayer mode. Let me know if you'd like enhancements or explanations!
Here's a simple Snake Game implementation using Python with the pygame library. This version includes basic functionalit...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
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