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9 pip spells wizard101
Of course! In Wizard101, 9-Pip Spells are some of the most powerful and iconic spells in the game, representing the pinnacle of a school's magic. They are typically learned around level 58 and are a major milestone for any wizard. Here is a breakdown of the original seven Level 58, 9-Pip Spells, along with their upgraded versions and key strategies. The Original Seven (Level 58) School Spell Name Effect Key Feature : : : : Fire Rain of Fire 585 damage to all enemies + a 545 Fire DoT over 3 rounds. Massive total damage (over 1100) split over time. Excellent for long fights. Ice Snow Angel 505 damage to all enemies + a 70% Ice Shield on yourself. The ultimate defensive nuke. Protects you immediately after hitting. Storm Storm Lord 690 damage to all enemies + Stun on all enemies for 1 round. Highest raw damage of the 9-pip AoEs. The stun controls the battlefield. Myth Earthquake 430 damage to all enemies + removes all positive charms (Blades, Traps) from all enemies. Not for raw damage, but for massive utility. Shatters enemy setups. Life Forest Lord 620 damage to all enemies. A simple, powerful, and reliable heal-for-damage spell for Life's offense. Death Scarecrow 400 damage to all enemies + heals the caster for 50% of damage done. The spell that defines Death's soloing capability. Sustain and damage in one. Balance Power Nova 430 damage to all enemies (Balance damage). A pure, reliable AoE. Balance's first true 4+ target damage spell. Upgraded Versions (Often from Spellements) Most of these spells have been upgraded to more powerful versions, often obtained through Spellements. These upgrades typically add more damage, an additional effect, or both. Fire: Fiery Blazing Rain of Fire (increased DoT damage). Ice: Frozen Arctic Snow Angel (adds a -40% Ice Weakness to all enemies after the hit). Storm: Charged Lord of the Storm (increases damage and can place a 35% Storm Trap on one enemy). Myth: Seismic Tectonic Earthquake (increases damage significantly). Life: Ancient Primordial Forest Lord (increases damage and adds a potential small heal over time to allies). Death: Night Eternal Scarecrow (increases damage and heal percentage). Balance: Supernova Celestial Nova (increases damage and adds a -25% Balance Weakness to all enemies). Key Strategies & Tips for 9-Pip Spells: The Blading Rule: Because they cost 9 pips, you have ample time to set up. Always blade (at least 2-3 times) before casting a 9-pip AoE. Their power justifies a longer setup. Pip Management: You start with 0 pips and gain 1 per round. To cast a 9-pip spell on round 10, you must not use any pips on intermediate spells. Use rounds to blade, trap, or use zero-pip utilities. Not Always the Finale: In later worlds, 9-pip spells often become your "mob clear" spell, while higher-damage single-target spells (like 7-pip Shadow spells or 4-pip Auras) are saved for bosses. School Identity: These spells perfectly encapsulate each school's philosophy: Storm hits hardest but is risky. Ice survives and retaliates. Myth disrupts the enemy's strategy. Death sustains itself. Life offers straightforward power. Balance is the reliable tool. Fire delivers agonizing damage over time. How to Get Them: Original Quest: At level 58, you will receive a quest from your school professor in Dragonspyre (usually in the Great Spyre) to learn your school's 9-pip spell. Upgraded Versions: The empowered versions (e.g., Blazing Rain, Eternal Scarecrow) are obtained through Spellements, which drop from specific bosses, packs, or are rewarded from the Spellemental Road gauntlet and other events. In summary, 9-pip spells are a rite of passage for wizards. They transform your ability to handle groups of enemies and remain core parts of your spell deck throughout the entire game, even as you unlock even more powerful magic later on.
Of course! In Wizard101, 9-Pip Spells are some of the most powerful and iconic spells in the game, representing the pinn...
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Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.