Patch 11.0.5 Now Live
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
In Wizard101, the 2nd Age PvP (Player vs. Player) meta is a nostalgic and strategic era of the game, especially popular among veteran players. Heres a breakdown of key aspects for a Level 50 Wizard (the max level for 2nd Age PvP): Key Features of 2nd Age PvP: Level Cap: - Max level is 50, meaning spells like Fire Dragon, Frost Giant, and Storm Lord are the strongest hits available. - No access to higher-level spells (e.g., no Meteor Strike for Fire, no Sirens for Storm). Gear & Stats: - Best Gear: - Waterworks Gear (House of Scales/Hatlion) is top-tier for most schools. - Crafted Wintertusk Gear (especially for critical builds). - Tower of the Helephant gear for resist-focused builds. - Jewel Slots: Limited, so prioritize critical, block, or resist jewels. - Wands: - Sky Iron Hasta (+10% damage) is popular, but some prefer wands with pierce or critical. Pet Strategies: - Triple-Double (3 damage + 2 resist talents) is common. - Critical/Block Pets are viable due to lower critical ratings at this level. - May Cast Heals (e.g., Unicorn, Sprite) are strong for sustain. Deck Setup: - Small decks (7-14 cards) to avoid clunkiness. - Key Spells: - Fire: Fire Elf, Helephant, Fire Dragon, Link, Efreet. - Ice: Frost Giant, Tower Shield, Legion Shield, Snow Angel. - Storm: Storm Lord, Tempest, Leviathan. - Balance: Judgement, Power Nova, Ra, Hydra. - Life: Centaur, Forest Lord, Rebirth. - Death: Wraith, Scarecrow, Deer Knight. - Myth: Orthrus, Minotaur, Earthquake. PvP Meta Strategies: - Blade Stacking: Still effective, but less extreme than max-level PvP. - Shield Spamming: Ice and Balance excel due to Legion Shield/Tower Shield. - Critical Reliance: Less dominant than in max-level PvP, but still impactful. - Stun & Control: Myth and Storm can leverage stuns (e.g., Myths Basilisk). Sideboard & Treasure Cards: - Reshuffle is essential for long matches. - Triage (to counter DoTs). - Infallible (for pierce). - Empower (for pip control). School-Specific Tips: Fire: Relies on DoTs (Fire Elf, Link) and Efreets -90% trap. Ice: Tanky with high resist, uses Frost Giant + Shatter. Storm: High burst (Storm Lord + Tempest), but fragile. Balance: Versatile with Judgement + Ra, but weak to dispels. Life: Strong heals (Rebirth) and Centaur hits. Death: Sustain with Wraith/Scarecrow + drains. Myth: Minotaur + Earthquake for shield-breaking. Final Thoughts: 2nd Age PvP is slower-paced than max-level PvP, with more emphasis on strategy and efficiency. If you're building for it, focus on balanced stats (damage, resist, critical) and tight deck setups. Would you like recommendations for a specific school?
In Wizard101, the 2nd Age PvP (Player vs. Player) meta is a nostalgic and strategic era of the game, especially popular...
Venture into the depths of Azeroth itself in this groundbreaking expansion. Face new threats emerging from the planet's core, explore mysterious underground realms, and uncover secrets that will reshape your understanding of the Warcraft universe forever.
The War Within brings so much fresh content to WoW. The new zones are absolutely stunning and the storyline is engaging. Been playing for 15 years and this expansion reignited my passion for the game.
The new raid content is fantastic with challenging mechanics. However, there are still some bugs that need to be ironed out. Overall a solid expansion that keeps me coming back for more.
Major balance changes to all classes, new dungeon difficulty, and holiday events are now available. Check out the full patch notes for details.
Celebrate the season with special quests, unique rewards, and festive activities throughout Azeroth. Event runs until January 2nd.